; ========================================================================== ; 2018 Mod by GP4 Central ; Readme.txt Help File ; ========================================================================== Author : GP4 Central Website : www.gp4central.com Version : Beta 5 Credits : See Credits.rtf Change Log ================ Beta 5: Graphics optimizations Wet weather tyre texture fix Minor GPaedia update Some car shape updates added Beta 4: McLaren StWheel position fixed Lap counter added (race mode only) Shadow under car improved (thanks Hega!) Tyre compound textures correct for each track Beta 3: Beta release - feedback welcomed Beta 2: Beta release - feedback welcomed Beta 1: Beta release - feedback welcomed Known Issues: Cockpit pit indicator does not show when unlit To Do List: Teamart - Helmets Teamart - Logos Requirements ================ - ZaZ Tools - GPxPatch 4.52 - Official GP4 9.6 patch Installation ================ - In CSM select "File" - "Install Carset/Update" - select "2018 Mod by GP4 Central.cuh" How to edit this mod ==================== After installing the Mod, add your files to the folders in "Data" as described below: Anim ================ Place your pitcrew, engineer and marshall textures into the folders. Name the files as follows: Pitcrew - pitcrew_redbull.tex - pitcrew_ferrari.tex - ... Engineers - engin_redbull.tex - engin_ferrari.tex - ... See anim.ini for more info. Cars ================ Place your shape (.gp4) and texture (.tex) files into each team's folder. If you have a track-specific shape or texture, create a folder with that track name inside the team folder. e.g: ; Default shape and textures Redbull - car_redbull_car1_lod0.gp4 - car_redbull_car2_lod0.gp4 - rb7_3.tex - rb7_4.tex - rb7_5.tex - rb7_vettel.tex - rb7_webber.tex ; Monza-specific shape Redbull\Monza - car_redbull_car1_lod0.gp4 - car_redbull_car2_lod0.gp4 Place common textures such as carbon fibre in "common". Copy & paste the car config into the [team].ini file. See Cars\redbull for an example of how to install a car. Cockpits ================ Place the files into the Cars and Cockpits folders as described below: ; Cars - car_cockpit_00.gp4 - glass.tex - cockpit_damage.tex - right_dash.tex - left-dash.tex - cp_redbull.tex - cp_ferrari.tex - ... ; Cockpits - cockpit_dash.gp4 GPaedia ================ Put the gpaedia files (.gps) in this folder. See Swap.ini for more info. GPxPatch ================ Place your GPxPatch files here. See Swap.ini for more info. Helmets ================ Place the shape (.gp4) files in "shape". Put the driver textures into their named folders. For track-specific textures, create a folder with that track name inside the driver's folder. e.g: ; Default texture Vettel - driver01_1.tex - driver01_2.tex ; Nurburgring-specific texture Vettel\Nurburgring - driver01_1.tex - driver01_2.tex See helmets\vettel for an example. See also helmets.ini for more info. LoadingScreens ================ Place your track .bmp files here. E.g: - track1.bmp - track2.bmp - ... Menu ================ Place the menu (.bik) files here. Music ================ Place the music (.st1) files here. Patch ================ The performance file (.txt) and physics file (.g3p) live here. The physics file must have the same name as the performance file. Setup ================ Put the setup files here. Sounds ================ Place the sound files (.bnk) and engine.txt into the folders. StWheels ================ Place the files into the Cars and Cockpits folders as described below: ; Cars - stwheel.tex ; Cockpits - cockpit_dash.gp4 - cockpit_wheel.gp4 - cockpit.gp4 - new_steering_wheel_displays.tex - steering_wheel_centre.tex - steering_wheel_ends.tex TeamArt ================ Place driver and helmet teamart in Drivers and Helmets with names as follows: ; Drivers / Helmets - vettel.gpi - alonso.gpi - ... Place gridcars and logos in Gridcars and Logos with names as follows: ; Gridcars / Logos - redbull.gpi - ferrari.gpi See teamart.ini for more info. Tweaker ================ Find the config files in Tweaker\gp4_data. Here you can edit (for each car): - Arm and Wheel Rim colours, - Tyres, Helmet, Arm, Steering Wheel and Rearlight positions, - Onboard Cameras, - Lots more things. Tyres ================ GP4 wheel are made up of 3 elements: Rims (the wheel shape) and Sidewall and Tread textures: ; Rims - car_wheel_front_lod_0.gp4 - car_wheel_rear_lod_0.gp4 ; Sidewalls - wheel_bridgestone_0.tex - wheel_michelin_0.tex - ... ; Treads - bridgestone_tread_0_right_0.tex - michelin_tread_0_right_0.tex - ... The GP4 Central Mod is set up for 3D rims. If you wish to use 2D rims, edit Settings\CSM.ini as follows: [Vars] tyres =1 Visors ================ Add the visor files (.tga) here with names as follows: Visors\ - visor_01.tga - visor_02.tga - ... ; ========================================================================== ; End of file ; ==========================================================================